Technology, Media & Design Description
The Technology, Media, & Design Department prepares students for an accelerating digital landscape by cultivating the innovative mindsets and technical competencies required for real-world navigation. By integrating design-thinking and project management into the curriculum, students learn to bridge the gap between their personal passions and practical problem-solving. This immersive approach ensures they graduate as future-ready collaborators who can communicate effectively and leverage technology in meaningful service to others.
Investigate mixed-media sculpture and exploratory craft by using a broad palette of materials including wood, steel, and digital media (photography/video), with opportunities for concentration in Interactive Media.
Learn the "Missouri Method" of learning by doing, studying storytelling using journalistic writing and photojournalism while contributing to the annual Eight Acres yearbook.
Students master the full photojournalism workflow, from digital capture to final yearbook publication using Adobe Photoshop and InDesign. The curriculum integrates interviewing and copywriting with modern organizational tools to develop essential project management skills.
Build on foundational skills by designing, producing, and marketing the yearbook using advanced skills in theme design, graphic design, and Adobe Suite/InDesign.
Explore the importance of media in a democracy by studying beginning journalism techniques and practicing skills by assisting with the Hallway and Windmill arts magazines.
Continue training in reporting, editing, photography, and distribution, with each student assigned a staff position on the Hallway magazine and special emphasis placed on Canva software.
Fulfill the senior English credit by serving as the leadership team for Hallway magazine, taking on editorial positions and guiding the staff's adherence to core values.
A rigorous, college-level course that develops computational thinking across all disciplines, encouraging creativity in developing digital artifacts and exploring the global impact of computing.
A foundational course that introduces design-thinking through human-centered projects, allowing students to investigate and experiment with emerging tech like AI, augmented reality, and 3D printing.
Students merge physics principles with technical fabrication to design and build a competitive robot for the FIRST Tech Challenge. The course utilizes CAD software and Java programming while operating like a professional engineering firm.
This sequence of courses provides a hands-on foundation in stage lighting, sound engineering, and rigging through direct application to Upper School productions. Students progress from learning technical basics to managing self-directed projects and mastering pre-production planning.

